Fast Realm x2

快速世界跟随者IO2“征服时代”,但是游戏速度快2倍。这意味着,账户的发展速度比普通速度世界快两倍。纪元的延长期大概8个月(7至8个月),而结束日子由ImperiaOnline管理团决定。请所有参与该世界的玩家考虑好以下的列表包括所有的特别点:

Economy

  • Production х2 – 2 times bigger amount of resources produced on 1 hour and 100 workers basis, namely - 20 wood / 4 iron / 10 stone.
  • Gold income x2 – 2 times bigger amount of gold exacted as a tax on 1 hour and 100 workers basis, namely:
    • Second level (very low) – +2 gold
    • Third level (low) – +4 gold
    • Fourth level (medium) – +6 gold
    • Fifth level (high) – +8 gold
    • Sixth level (very high) – +10 gold
  • Population growth x2 – population number increases 2 times faster, but Nomad population limits and Imperian Houses’ capacities stay the same.
  • The Happiness is not influenced by the game speed.
  • Migration is not affected by the Realm's speed.
  • Construction and research times are divided by 2.
  • Instant construction is available if just 48 hours are remaining, and the instant research - 12 hours*.
    * This is a basic limit. The higher the development, the net worth points and the number of diamonds spent for instant research, the higher the limit gets.
  • Resource transportation between annexed provinces while under attack takes 10 minutes. In peaceful times, it can be instant.
  • Bank interest is limited to 6 000 000 a day.
  • Bank loans offer 2 times bigger amounts and the paid off period is 168 hours.
  • 支付的10小时生产可以每个24个小时收到。收到的资源量比普通速度的世界大2倍,因为生产速度x2。不过,费用保持不变:1700粒钻石。
  • Colonizers travel to the selected colony spot 2 times faster, but colony’s construction time is still 12 hours, no reduction applied.

Military

  • Units’ training time is 2 times shorter.
  • Units’ speed is 2 times higher.
  • Upkeep is multiplied by 2.
  • The shortest mission in peaceful times is 20 minutes to active players and 5 minutes to an abandoned empire.
  • Traveling between annexed provinces and to an independent province takes 5 minutes while under attack; 2 minutes and 30 seconds while an enemy alliance member is attacking, and can still be instant in peaceful times.
  • The cool down period of independent provinces which still have resources is 2 times shorter.
  • A province can be pillaged once every 84 hours. 4 pillages can be made by one player every 24 hours.
  • Capitulation lasts for 84 hours. Player “x” has the right to capitulate to player “y” solely if in the 24 hours right before the capitulation “y” attacked “x” at least once, and “x” didn’t attack “y”.
  • Automatically generated honor is +3 for Diplomacy Officers and 2 for all other players.

Diplomacy

  • Loyalty status stages are divided by 2, so the respective Happiness and Special bonuses are received at a 2 times earlier stage of the era.
  • War duration is 84 hours. But the cool down period between the declaration and the activation of the war remains 8.
  • The shortest mission in a war is 10 minutes.
  • A province can be pillaged every 42 hours in war.
  • The cool down period (attack free) of newly founded/conquered alliance holdings is still 12 hours.
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