Functions:
Workforce for wood, iron and stone production. Tax paying population.
Tax rate payment, determined by the player
Rookies, needed for army recruitment
Indicators - in the right corner of the Imperial Map:
Current amount of population.
Beneath those numbers are the indicators of the workers; idle population; population limit; farm capacity.
At any point workers can be hired/dismissed in the Workers menu (Imperial Map's right side), thus - managing the production level and the number of workers from whom you’re able to exact tax.
Population growth and Limit:
Basic population growth: 2 x current population /1000+50. For example, if you have population 1000, its growth would be 52/hour. In case of 10 000, growth will be 70/hour.
Nomads’ population limit is prefixed – 220 000 in province nº1 and all colonies, 200 000 in first circle provinces, 240 000 in second circle provinces, 280 000 in third circle provinces and base province limit + 100 000 in the capital, so they don’t need houses. Though, 2nd and 3rd circles' limits can be manually decreased to 220 000 on player's own discretion.
Activating Premium, paid in diamonds, increases Nomads’ population limits by 10%.
Farm construction decreases the population losses due to shortage of food by 5% per level from the previous one, given the basis 5400 people. The capital's Farm Capacity has a bonus + 100 000. Changing the capital, transfers this bonus to the new capital.
Researching Medicine increases growth by 5% per level.*
Activating Premium, paid in diamonds, increases it, as well, by 10%.
Activating Premium, paid in diamonds, decreases the population losses due to lack of farms as it enhances Nomad farms’ effect by 10%.
* Nomads’ research discovery time is 15% longer. But their building construction is 15% faster.
Happiness:
An Indicator reporting how happy the population is with the sovereign’s cause. It is influenced, in a positive or negative way, by plenty of factors. Maintaining high levels of Happiness is crucial while managing the Empire, given the fact that below 50 Happiness, with every percent downwards the chance for riot, leading to loss of tax exacting until happiness is enhanced again, increases by 2%; and below 20 Happiness – every percent downwards generates a chance for rebellion, leading to production suspension, increasing by 2%.
Required by all buildings and some researches.
Needed for the training of military units.
Produced by hired population in the lumber mills.
Required for some of the buildings, researches and all military units.
Produced by population hired in the iron mines.
Main resource for building Fortresses.
Needed for some other buildings and some researches.
Produced by population hired in stone quarry.
Basic production for 100 civilians: 10 wood / 2 iron / 5 stone.
Empire's capital has a fixed 10% bonus production for all resources
Imperians have 20% stone production bonus in all Empire territories.
Production can be enhanced by:
- Activating Premium, paid in diamonds, increases it by 10%.
- Raising Fortress levels – each Fortress level increases production by 10%.
- Raising Alliance Research Production level (if the player is in an Alliance) – each level grants 2% production bonus for all members.